Youíre probably familiar with this game, but then on paper. During my AI courses, it was discussed that the Battleship game lent itself quite well to build an AI for, so I figured; why not? And voila, the result.
When I let a few of my friends test the game, they asked if the computer knew the exact coordinates of their ships and just shot miss to make it look legit. I can assure you, the computer player uses no knowledge about the position of your ships. Heís just terribly smart!
The game is easily customizable, especially graphically. You can change the looks of any element without breaking any of the coding, and itís all really easily accessible via the stage or library! This also goes for resizing the stage and the objects on it, of course!
The code is also easy to edit, as itís commented extensively. Itís all logically structured and very easy to maintain, even with none or very limited Actionscript knowledge.
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